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Modeling, UV Mapping, and Texturing 3D Game Weapons
Modeling, UV Mapping, and Texturing 3D Game Weapons
Publisher: Jones & Bartlett Publishers | ISBN: 1556228708 | edition 2006 | PDF | 369 pages | 21,2 mb
The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon from a samurai sword to a modern high-velocity, fully automatic machine gun is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package
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